Can confirm.
Did changing the version to a newer one change the result?
Hello. You made a small typo in step 3. You have written “/tic freeze” instead of “/tick freeze”. Fix it.
Perhaps this is due to the fact that the game thinks that the player still has a creative inventory open, because if you reload the inventory, the items will stop showing. Thanks for the video.
Thank you, but could you play it again, but only in survival mode?
Did you do this in version 26.1 of Snapshot 9? And anyway, when you reproduced this bug in versions 26.1 of Snapshot 7-26.1 of Snapshot 10, did you get the same result or was it different from the previous version?
No.
I just created a new world and reproduced this problem already there. And nothing has changed for me, everything is the same, some animals are called with sounds, and some are not. I would advise you to reproduce this problem yourself and provide the same video as mine.
Okay.
Thank you. Tell me, is this working as intended, or will it be fixed?
Hello! Unfortunately, modified Minecraft clients are not accepted here, so please use the vanilla version 26.1 Shapshot 6.
So it turns out that's what you said. Okay, I get it now. Well, I don't know about the team, it worked great for me personally and the villager immediately turned into a baby. Anyway, I'll be waiting for it to be fixed.
Well, then try to reproduce it again on the villager-gunsmith, and not on the librarian. And make sure that you did everything exactly as I did.
In general, you were right. It turns out that my operating system doesn't really recognize pressing the FN key as a separate keystroke, because this key on my Aceline keyboard is designed to be used in combination with other keys to perform quick actions.
Now I've double-checked all this again, and I couldn't assign the inventory opening to just one FN key, but I was able to do it using the FN+F9 key combination.
The name of the key was displayed as scancode.256. The binding also worked as it should. Thank you again.
Thanks
And anyway, I've just found out that this bug can be reproduced without the /tick command. To do this, follow these steps:
Summon any mob, for example, the same Creaking, it is great for such experiments. Run the command: /summon minecraft:creaking
Aim the scope at the Creaking and start writing the command: /data merge entity [Squeaker's UUID] {Health:1}
Press Ctrl+A to highlight this command, and then Ctrl+C to copy it. After that, just close the chat without executing this command.
Create activated dynamite by running the command: /summon minecraft:tnt
After that, you need to quickly open the chat and paste the copied command. If the dynamite is about to explode, and you already have the command /data merge entity [Creaking UUID] {Health:1} inserted into the chat, it means that you did everything right.
After the dynamite explodes and the Creaking starts to die, you need to react quickly and press Enter, executing the command to change the health of Creaking. And if you do everything correctly and step by step, you will see the desired result.
And anyway, I've just found out that this bug can be reproduced without the /tick command. To do this, follow these steps:
Summon any mob, for example, the same Creaking, it is great for such experiments. Run the command: /summon minecraft:creaking
Aim the scope at the Creaking and start writing the command: /data merge entity [Squeaker's UUID] {Health:1}
Press Ctrl+A to highlight this command, and then Ctrl+C to copy it. After that, just close the chat without executing this command.
Create activated dynamite by running the command: /summon minecraft:tnt
After that, you need to quickly open the chat and paste the copied command. If the dynamite is about to explode, and you already have the command /data merge entity [Creaking UUID] {Health:1} inserted into the chat, it means that you did everything right.
After the dynamite explodes and the Creaking
starts to die, you need to react quickly and press Enter, executing the command to change the health of the Squeaker. And if you do everything correctly and step by step, you will see the desired result.
И вообще, сейчас я узнал, что этот баг можно воспроизвести и без команды /tick. Для этого нужно выполнить следующие шаги:
Призвать Скрипуна, выполня команду: /summon minecraft:creaking
Навести прицел на Скрипуна и начать писать команду: /data merge entity [UUID Скрипуна] {Health:1}
Нажать клавиши Ctrl+A, чтобы выделить эту команду, а потом Ctrl+C, чтобы её скопировать. После чего просто закрыть чат, не выполняя эту команду.
Создать активированный динамит, выполня команду: /summon minecraft:tnt
После этого нужно быстро открыть чат и вставить скопированную команду. Если динамит готовится взорваться, а у Вас уже в чат вставлена команда /data merge entity [UUID Скрипуна] {Health:1}, это значит, что Вы сделали всё правильно.
После того, как динамит взорвётся и Скрипун начнёт умирать, Вам нужно быстро среагировать и нажать клавишу Enter, выполня команду на изменение здоровья Скрипуна. И если Вы сделаете всё правильно и пошагово, Вы увидите желаемый результат.
Oh, by the way, I also forgot to mention that this bug works not only on the Creaking, but on all mobs in general, and even after restarting the world, this bug stops working, and the mob returns to normal.
Play it again in 26.1 Snapshot 11.