mojira.dev

Ellivers

Assigned

No issues.

Reported

MC-300126 Text in the F3 menu now often overlaps on larger GUI sizes Duplicate MC-298096 HUD is shown before world is loaded Duplicate MC-295914 Loot table files accept invalid JSON Fixed MC-275235 Goat horn instruments do not accept non-default sound events Invalid MC-271487 Fishing rod in enchanting table displays missing enchantments Duplicate MC-270684 set_attributes loot function doesn't accept an empty list Fixed MC-270668 Item data serialization is significantly slower than before Fixed MC-270003 Ominous banners are not "pick block"-ed properly Fixed MC-269957 Using an ominous trial key on an ominous vault does not grant the "Under Lock and Key" advancement Works As Intended MC-269320 Books with more than 100 pages get cut off when upgraded Fixed MC-268845 Items with can_break/can_place_on components update every time the inventory is changed in creative mode Fixed MC-267925 Retrieving an item from a flower pot while holding something causes the item to end up in your off hand Fixed MC-267810 Entities in certain previously unloaded areas are not visible through walls Community Consensus MC-266455 Breeze spawn eggs are in the incorrect place in the creative inventory Fixed MC-265710 /spreadplayers can spread entities to outside the world border Works As Intended MC-262995 Pack selection menu is cut off on fullscreen max GUI scale with certain resolutions Duplicate MC-262922 Mobs cannot pathfind between walls and fences Duplicate MCPE-169548 Parity issue: First-person hand moves too easily Duplicate MCPE-169547 Parity issue: No mouse acceleration Awaiting Response MC-261490 Spinning quickly for too long makes horizontal camera movement jittery Duplicate

Comments

Oops, previous 25w31a screenshot was in GUI scale 5. This one is in the correct scale (4).

[media]

Here are two videos of it happening (one is in slow motion)

[media]

[media]

Affects 1.21.5. fallDamage being off still causing fall damage sounds was (perhaps unintentionally) removed in 1.21.4, but then re-added in 1.21.5.

Shields are intended to have a block delay of 0.25 seconds, as can be seen now in the default components of the item:

"minecraft:shield": {
    "components": {
      "minecraft:attribute_modifiers": [],
      "minecraft:banner_patterns": [],
      "minecraft:blocks_attacks": {
        "block_delay_seconds": 0.25,
        "block_sound": "minecraft:item.shield.block",
        "bypassed_by": "#minecraft:bypasses_shield",
        "disabled_sound": "minecraft:item.shield.break",
        "item_damage": {
          "base": 1.0,
          "factor": 1.0,
          "threshold": 3.0
        }
      },
 ...

This seems like it should be marked as intended.

Could you change the title to show that it is also caused by other types of tags?

Can confirm. This is because there's no way to specify enchantability on an item, and only items with enchantability can be enchanted in an enchanting table.

This seems to be working as intended. I looked into this a while ago, and the process on the Minecraft wiki describing the current behavior seems to line up perfectly with what appears to be intended looking at the code.

Can confirm. This does not happen in creative mode.

Can confirm. It doesn't work with stationary fireballs, but it still works with moving fireballs.

My bad. Should be correct now.

Can confirm. The custom name of the block isn't copied either.