mojira.dev

Ellivers

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No issues.

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Perhaps the random pitch on the sound can be reduced to make sure the pitch doesn’t go too high. Other than that though, this definitely sounds like dog panting to me.

Under what criteria are the names too long?

See video file names for their respective version and graphics API

[media: 1.21.11.webm]
[media: 26.2_opengl.webm]
[media: 26.2_vulkan.webm]

I can reproduce this in 25w44a by disabling Anisotropic Filtering or setting it to 2x, then restarting the game. After a restart, all block textures look blurry.

Can reproduce in 25w43a. 25w43a also made it more noticeable for me.

For me it happens when GUI Scale is set to 2, which also is automatically set with the default window size.

RX 6600 with display size 1920x1200

Can reproduce in 25w43a. The “knockback attack“ sound still plays as normal though.

Oops, previous 25w31a screenshot was in GUI scale 5. This one is in the correct scale (4).

[media: image-20250729-161922.png]

Here are two videos of it happening (one is in slow motion)

[media: hud bug.mp4]

[media: hud bug slowed down.mp4]

Affects 1.21.5. fallDamage being off still causing fall damage sounds was (perhaps unintentionally) removed in 1.21.4, but then re-added in 1.21.5.

Shields are intended to have a block delay of 0.25 seconds, as can be seen now in the default components of the item:

"minecraft:shield": {
    "components": {
      "minecraft:attribute_modifiers": [],
      "minecraft:banner_patterns": [],
      "minecraft:blocks_attacks": {
        "block_delay_seconds": 0.25,
        "block_sound": "minecraft:item.shield.block",
        "bypassed_by": "#minecraft:bypasses_shield",
        "disabled_sound": "minecraft:item.shield.break",
        "item_damage": {
          "base": 1.0,
          "factor": 1.0,
          "threshold": 3.0
        }
      },
 ...

This seems like it should be marked as intended.

Could you change the title to show that it is also caused by other types of tags?

Can confirm. This is because there's no way to specify enchantability on an item, and only items with enchantability can be enchanted in an enchanting table.

This seems to be working as intended. I looked into this a while ago, and the process on the Minecraft wiki describing the current behavior seems to line up perfectly with what appears to be intended looking at the code.

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