mojira.dev

Ellivers

Assigned

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Reported

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MC-302855 Crash when enabling debug hitboxes Duplicate MC-300126 Text in the F3 menu now often overlaps on larger GUI sizes Duplicate MC-298096 HUD is shown before world is loaded Duplicate MC-295914 Loot table files accept invalid JSON Fixed MC-275235 Goat horn instruments do not accept non-default sound events Invalid MC-271487 Fishing rod in enchanting table displays missing enchantments Duplicate MC-270684 set_attributes loot function doesn't accept an empty list Fixed MC-270668 Item data serialization is significantly slower than before Fixed MC-270003 Ominous banners are not "pick block"-ed properly Fixed MC-269957 Using an ominous trial key on an ominous vault does not grant the "Under Lock and Key" advancement Works As Intended

Comments

I can reproduce this in 25w44a by disabling Anisotropic Filtering or setting it to 2x, then restarting the game. After a restart, all block textures look blurry.

Can reproduce in 25w43a. 25w43a also made it more noticeable for me.

For me it happens when GUI Scale is set to 2, which also is automatically set with the default window size.

RX 6600 with display size 1920x1200

Can reproduce in 25w43a. The “knockback attack“ sound still plays as normal though.

Oops, previous 25w31a screenshot was in GUI scale 5. This one is in the correct scale (4).

[media: image-20250729-161922.png]

Here are two videos of it happening (one is in slow motion)

[media: hud bug.mp4]

[media: hud bug slowed down.mp4]

Affects 1.21.5. fallDamage being off still causing fall damage sounds was (perhaps unintentionally) removed in 1.21.4, but then re-added in 1.21.5.

Shields are intended to have a block delay of 0.25 seconds, as can be seen now in the default components of the item:

"minecraft:shield": {
    "components": {
      "minecraft:attribute_modifiers": [],
      "minecraft:banner_patterns": [],
      "minecraft:blocks_attacks": {
        "block_delay_seconds": 0.25,
        "block_sound": "minecraft:item.shield.block",
        "bypassed_by": "#minecraft:bypasses_shield",
        "disabled_sound": "minecraft:item.shield.break",
        "item_damage": {
          "base": 1.0,
          "factor": 1.0,
          "threshold": 3.0
        }
      },
 ...

This seems like it should be marked as intended.

Could you change the title to show that it is also caused by other types of tags?

Can confirm. This is because there's no way to specify enchantability on an item, and only items with enchantability can be enchanted in an enchanting table.

This seems to be working as intended. I looked into this a while ago, and the process on the Minecraft wiki describing the current behavior seems to line up perfectly with what appears to be intended looking at the code.

Can confirm. This does not happen in creative mode.

Can confirm. It doesn't work with stationary fireballs, but it still works with moving fireballs.

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