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MC-302663

Any form of attacking non-player entities always produces the “weak attack” sound instead of the appropriate sound

The Bug:

Any form of attacking non-player entities always produces the “weak attack” sound instead of the appropriate sound.

Steps to Reproduce:

  1. Summon a copper golem.

  2. Critically attack the copper golem and observe if a crit sound was played.

Observed Behavior:

Any form of attacking non-player entities always produces the “weak attack”.

Expected Behavior:

Attacking non-player entities should play the appropriate attack sound.

Linked issues

MC-302720 All attacks play the "Weak Attack" sound effect Resolved MC-302723 Critical hit sound removed Resolved MC-302744 crit sound not playing in the newest snapshot (mounts of mayhem) Resolved MC-302749 Attacking sounds are broken Resolved MC-302765 Incorrect critical hit sound when attacking mobs Resolved

Attachments

Comments 2

In 25w42a. Note that this issue does not happen for attacking boats for some reason.

Avoma

(Unassigned)

1499298

Confirmed

Expansion A

Important

Combat, Sound

25w41a, 25w42a

Retrieved