The Bug:
Any form of attacking non-player entities always produces the “weak attack” sound instead of the appropriate sound.
Steps to Reproduce:
Summon a copper golem.
Critically attack the copper golem and observe if a crit sound was played.
Observed Behavior:
Any form of attacking non-player entities always produces the “weak attack”.
Expected Behavior:
Attacking non-player entities should play the appropriate attack sound.
Linked issues
is duplicated by 20
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