There are two attacking sounds, one of them is a strong attack, played when the attack cooldown has finished and the player hits a mob and the weak one when the attack cooldown hasnt finished and the player hits something. In 25w41a only the weak one plays
How to replicate: hit a mob with a finished attack cooldown and listen for the attack sound
Expected behavior: the sound will be the “minecraft:entity.player.attack.strong” sound
What actually happens: the sound that plays is “minecraft:entity.player.attack.nodamage”
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We're tracking this issue in MC-302663, so this ticket is being resolved and linked as a duplicate.
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