mojira.dev

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Reported

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MC-306895 Stone ghost blocks after placing a fossil feature with commands Duplicate MC-306894 Nether ground vegetation can generate floating over bastion remnants Confirmed MC-306893 Basalt pillars can again spawn inside of and replacing parts of nether fortresses Duplicate MC-306892 Jungle trees can generate leaves far enough from the tree trunk that they decay Confirmed MC-299460 Saddled pigs in boats carried by happy ghasts can cause a desync when unequipping a carrot on a stick Community Consensus MC-296909 It is impossible to leash a mob to a baby mob Works As Intended MC-296488 Dried ghasts can generate floating Won't Fix MC-295678 Translucent blocks above water flicker when crossing chunk borders Confirmed MC-298489 Elytra's durability is consumed when sinking/swimming/floating after flying into water Community Consensus MC-280491 GL_INVALID_OPERATION error message has a typo Won't Fix

Comments

[media: 2026-04-09_11.20.01.png]
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Having the same issue on Fedora KDE Plasma using Wayland.

My specs are: i9-10900k, RTX 2070 SUPER, 32 GB RAM.

Can confirm. My FPS went from around 800 to 120. With Vulkan in 26.2 Snapshot 1, it is even worse and I get 60 FPS, while it is still 120 with OpenGL.

They are actually not the same thing. I created MC-186068 after erroneously upgrading the world from a previous version. 20w22a is thus not an affected version for MC-186068 if this bug report is to be moved over there.

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I found an instance in 26.1 Snapshot 11 where a tree’s leaves got cut off.

World Type: Single Biome (Jungle)

Seed: -7185971766306667448

Position: /execute in minecraft:overworld run tp @s 690.75 110.92 2877.78 749.10 33.30

The first sentence of this report is actually the underlying issue. Just execute

/datapack disable vanilla

and rejoin the world. This spams the logs with errors and prompts you to enable Safe Mode. It simply shouldn’t be possible to disable the Vanilla datapack.

Less severe in 26.1 Snapshot 11.

In some cases you might be launched 30 blocks or more up into the air. I think it has to do with the ghast’s height in relation to you.

The player also flies up into the air when dismounting.

This can also be reproduced with saddled striders and warped fungus on a stick.

The flying underwater is not what I reported here. I outlined in this report how the durability is decreased while not flying, but sinking/swimming/floating.

Doesn’t this duplicate MC-276842?

Seems to generally happen with multiple layers of translucent blocks.

All graphics modes are affected.

Fixed in 25w09a.

[media: 25w08a.mp4]

[media: 25w09a.mp4]

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