Zombie nautilus jockey behavior in 26.4 snapshot 3 vs 26.3
Shulkers taking damage while their shells are closed shows "Shulker hurts" ("Shulker is hurt" as of 26.4-snapshot-2), should be something similar to rolled up armadillos such as “Shulker shields itself”.
Withers shooting skulls and breaking blocks both shows "Wither attacks" which should be separated into something like "Wither shoots" and "Wither destroys"
Apologies for the late response but here let me clarify as to what the issue is. The leg movements of both armadillos and baby armadillos are completely different from each other. Here is a video highlighting the leg movements of armadillos via attacking them with tick rate set to 1 to see the issue clearly:
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I have discovered that the part about the attack animation looking weird appears to be a seperate issue of its own and made a seperate report for it as MC-309743 .
what i meant is that arms of baby zombie variants assume the pose and movements similar to the player’s arms while holding items and the issue here is that they are stationary because they don’t raise their arms out like adults. my reason as to why adults aren’t affected is because they have their arms out. it would not make sense to have adult zombie variants swing their arms up and down so weirdly when they already hold their arms out sleepwalking style.
i think you have have misunderstood the issue here, ManosSef. this issue IS exclusive to baby zombie variants holding items. adult zombie variants have always been like this because the hold their arms forward and i doubt that’s a bug and that might be why you think it also affects adults too.
It is not the same bug as that one. That is about mobs stopping randomly while chasing, while this one refers to the zombified piglins slowing down as their sprint behavior is limited to a certain time.
it is fixed for naturally spawning zombie villagers but not the ones from the spawn egg.
I can confirm.
i think this should be relooked into because all other mobs hold spears normally except for the mobs mentioned in this issue.
It occurs for players too when using bows and also crossbows, but it does not occur for other mobs that uses these weapons other than skeletons and players.
Relates to MC-174203