Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-312456 |
Mobs immune to freezing in powder snow can get the Freezing effect applied to them, unlike frostbites
|
Fixed
|
|
||
| MC-312408 |
Drowned no longer throws tridents at targets that are further than 10 blocks away
|
Duplicate
|
|
||
| MC-312407 |
Zombies and husks take damage while transforming into frostbite
|
Duplicate
|
|
||
| MC-312405 |
The texture of frostbites contains unused pixels on the top left
|
Confirmed
|
|
||
| MC-311558 |
Wolf armor completely absorbs damage from wardens' sonic boom
|
Confirmed
|
|
||
| MC-310379 |
Drowned's legs spasm too much during their swimming animation when hit
|
Confirmed
|
|
||
| MC-310378 |
The trident aiming animation of drowned is incorrect
|
Confirmed
|
|
||
| MC-310133 |
Gurgles do not aim their tridents correctly
|
Fixed
|
|
|
|
| MC-309743 |
The attacking animation of drowned is incorrect
|
Fixed
|
|
||
| MC-309524 |
Drowned that are outside of water continue to aim their trident at players within 3 blocks of them
|
Fixed
|
|
||
| MC-308964 |
Closed captions for sulfur cubes jumping and bouncing are separate despite being identical
|
Confirmed
|
|
||
| MC-308958 |
Sulfur cubes float above the ground
|
Works As Intended
|
|
||
| MC-308275 |
Arms of baby zombies and their variants don't move at all when moving around or being hurt
|
Confirmed
|
|
||
| MC-308273 |
Ravager roar attack deals less knockback to the players in survival
|
Duplicate
|
|
||
| MC-308149 |
The sulfur cube bucket texture is outdated
|
Works As Intended
|
|
||
| MC-308016 |
Non-wooden spears and wooden spears have separate, identical closed captions
|
Confirmed
|
|
||
| MC-308015 |
Nautiluses and zombie nautiluses have separate, identical closed captions for most of their sounds
|
Confirmed
|
|
||
| MC-307161 |
Baby armadillos leg animations don't match their adult counterparts
|
Confirmed
|
|
||
| MC-306923 |
The top texture of piglin brutes' pants layer is miscolored
|
Confirmed
|
|
||
| MC-306807 |
The left arm overlay of the parched does not cover the shoulder
|
Invalid
|
|
||
| MC-306618 |
Baby husks are no longer slightly taller than baby zombies
|
Works As Intended
|
|
||
| MC-306612 |
Baby zombies, baby husks, and gurgles now hold items like players do
|
Fixed
|
|
||
| MC-306483 |
Golden dandelions do not prevent baby trader llamas from despawning
|
Fixed
|
|
|
|
| MC-306481 |
The nose of snifflets extends proportionally farther up during the sniffing animation compared to regular sniffers
|
Confirmed
|
|
||
| MC-306348 |
Baby hostile mobs float when on a mount
|
Duplicate
|
|
||
| MC-306346 |
Baby piglin and zombified piglin legs don't move the same way as their adult counterparts do
|
Fixed
|
|
|
|
| MC-304703 |
Zombified piglins stop sprinting after some time while chasing
|
Fixed
|
|
|
|
| MC-304667 |
Mobs will charge their spears in situations where they cannot move
|
Works As Intended
|
|
||
| MC-302813 |
Zombified piglins no longer appear to sprint or make any angry noises when angry
|
Fixed
|
|
|
|
| MC-301974 |
Copper golems raise their arms above their heads while holding a chest open
|
Works As Intended
|
|