Drowned in this snapshot no longer appears to throw tridents at targets that are far away. Instead, they have to get close to them in order to throw their tridents.
The video below shows two clips of their behavior in the snapshot vs. release 26.3, with the mob in place:
In the current snapshot: Drowned requires the target to be 10 blocks away in order for it to start throwing its trident, otherwise gets closer to them and stops throwing.
In 26.3: Drowned does not strictly require the target to be specifically 10 blocks away, and would continue throwing tridents while trying to get closer to them.
Consequentially, this also makes zombie nautilus jockeys alot less of a underwater threat as the drowned, as mentioned above, has to be within 10 blocks near the target to throw its trident and tries to maintain that distance.
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Comments 3
Resolving into MC-312394 as it was created first.
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