mojira.dev

Lolo

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No issues.

Comments

[media: 2026-09-23_11.48.05.png]

No

GTX 1070, 16 Go, Ryzen 3600

All

yes

  • Are you using any modifications or texture packs?

  • Could you please include details about your device and system specifications (RAM, CPU, GPU)?

  • Does this issue only occur for One kind of Armour Trim or for all of them?

  • Could you please provide a screenshot of your video settings?

yes

no

[media: 2026-09-17_14.36.03.png]
[media: 2026-09-17_14.35.58.png]

No, but the bug needs to be documented, Mojang has said that the Vulkan backend needs to be stable for Minecraft and mods

Can you send the full log file?

stacktrace:

[22:05:43] [Render thread/ERROR]: Couldn't compile pipeline (minecraft:creeper/1):

com.mojang.renderpearl.util.ShaderCompileException: Couldn't parse GLSL: minecraft:post/bits:18: error: 'location' : SPIR-V requires location for user input/output

at com.mojang.renderpearl.frontend.shaders.GlslCompiler.compileToSpv(GlslCompiler.java:109)

at com.mojang.renderpearl.frontend.shaders.PipelineBuilder.compilePipeline(PipelineBuilder.java:72)

at com.mojang.renderpearl.frontend.FrontendGpuDevice.compilePipeline(FrontendGpuDevice.java:171)

at com.mojang.blaze3d.pipeline.PipelineCache.get(PipelineCache.java:28)

at com.mojang.blaze3d.systems.RenderSystem.getCompiledPipelineNullable(RenderSystem.java:121)

at net.minecraft.client.renderer.PostChain.createPass(PostChain.java:96)

at net.minecraft.client.renderer.PostChain.load(PostChain.java:70)

at net.minecraft.client.renderer.ShaderManager$CompilationCache.loadPostChain(ShaderManager.java:215)

at net.minecraft.client.renderer.ShaderManager$CompilationCache.getOrLoadPostChain(ShaderManager.java:202)

at net.minecraft.client.renderer.ShaderManager.getPostChain(ShaderManager.java:159)

at net.minecraft.client.renderer.GameRenderer.preparePostEffects(GameRenderer.java:525)

at net.minecraft.client.renderer.GameRenderer.render(GameRenderer.java:483)

at net.minecraft.client.Minecraft.renderFrame(Minecraft.java:1363)

at net.minecraft.client.Minecraft.runTick(Minecraft.java:1261)

at net.minecraft.client.Minecraft.run(Minecraft.java:955)

at net.minecraft.client.main.Main.main(Main.java:292)

at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:105)

at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129)

at org.prismlauncher.EntryPoint.main(EntryPoint.java:70)

[22:05:43] [Render thread/WARN]: Failed to load post effect minecraft:creeper

java.lang.NullPointerException

at org.lwjgl.system.Checks.check(Checks.java:188)

at org.lwjgl.util.spvc.Spvc.spvc_context_destroy(Spvc.java:691)

at com.mojang.renderpearl.frontend.shaders.SPIRVModule.close(SPIRVModule.java:40)

at com.mojang.renderpearl.frontend.shaders.PipelineBuilder.lambda$compilePipeline$1(PipelineBuilder.java:302)

at it.unimi.dsi.fastutil.objects.ReferenceArrayList.forEach(ReferenceArrayList.java:726)

at com.mojang.renderpearl.frontend.shaders.PipelineBuilder.compilePipeline(PipelineBuilder.java:302)

at com.mojang.renderpearl.frontend.FrontendGpuDevice.compilePipeline(FrontendGpuDevice.java:171)

at com.mojang.blaze3d.pipeline.PipelineCache.get(PipelineCache.java:28)

at com.mojang.blaze3d.systems.RenderSystem.getCompiledPipelineNullable(RenderSystem.java:121)

at net.minecraft.client.renderer.PostChain.createPass(PostChain.java:96)

at net.minecraft.client.renderer.PostChain.load(PostChain.java:70)

at net.minecraft.client.renderer.ShaderManager$CompilationCache.loadPostChain(ShaderManager.java:215)

at net.minecraft.client.renderer.ShaderManager$CompilationCache.getOrLoadPostChain(ShaderManager.java:202)

at net.minecraft.client.renderer.ShaderManager.getPostChain(ShaderManager.java:159)

at net.minecraft.client.renderer.GameRenderer.preparePostEffects(GameRenderer.java:525)

at net.minecraft.client.renderer.GameRenderer.render(GameRenderer.java:483)

at net.minecraft.client.Minecraft.renderFrame(Minecraft.java:1363)

at net.minecraft.client.Minecraft.runTick(Minecraft.java:1261)

at net.minecraft.client.Minecraft.run(Minecraft.java:955)

at net.minecraft.client.main.Main.main(Main.java:292)

at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:105)

at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129)

at org.prismlauncher.EntryPoint.main(EntryPoint.java:70)

https://bdcraft.net/download/?z=PureBDcraft%20512x%20MC121&pack=purebdcraft-minecraft&guide=%2Finstall%2Fminecraft

And no, because there's nothing visual about this bug—it just causes a crash

Loading a pack that fails to stitch leaks native memory each reload until OOM. In AtlasManager.reload() the upload is gated behind CompletableFuture.allOf(...), if one atlas fails (e.g. StitcherException), it short-circuits and atlas.upload() runs for no atlas. The successful atlases' Preparations are never uploaded nor close()d, leaking their NativeImage pixels (no Cleaner).

[media: 2026-06-02 22-09-56.mp4]

[media: 2026-06-02_21.51.48.png]

I'm sorry, but the environment in which I reproduced the bug is clearly not invalid

It's not a bug; it's just the anisotropic filter applying padding to the textures.

  • Could you please record a video of the issue and upload it?

[media: 2026-04-20 13-59-04.mp4]
  • Are you using any add-ons or resource packs? If so, could you provide a complete list of them?

No

  • Could you please include details about your device and system specifications (RAM, CPU, GPU)?

F3 menu

  • Have you tried reinstalling the launcher and the Minecraft game? (Remember to create backup files before doing so.)

No

  • Have you installed the latest graphics and audio drivers?

Yes

  • Have you installed the latest Java JDK software?

F3 menu

[media: 2026-04-18_15.19.13.png]

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