Anisotropic filtering set to x8 causes opaque translucent textures to become transparent in the distance when the texture atlas is large.
reproduction step:
Load the resource pack included in the bug report (water.zip)
Go above an ocean with filtering set to x8 & AA on
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Comments 4
Thanks! We’ve removed the big texture from the pack and it still reproduces. The reason for the issue is not that the atlas is big but that water texture is 1x1, so mipmaps can not be used. That case is not properly handled in our code.
So I changed the bug title to reflect that. Feel free to comment if I am wrong.
Hey! Thanks for the report! Do you have an AMD GPU? A screenshot of your debug (F3) screen with hardware info on it would be nice. Thanks!