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MC-304362

RGSS breaks permanently when toggling hardware anisotropic filtering

If at any point, you enable the hardware anisotropic filtering the RGSS option will break. It’ll produce in very blurry textures until you restart the game.

Reproduction Steps:
- (AF cannot have been turned on at any point before the next step, if it has, disable it and restart the game)
- Enable RGSS
- Take a screenshot
- Turn on AF
- Switch back to RGSS
- Take another screenshot

Observed Results:
- The two screenshots differ significantly. Textures are very blurry in RGSS after AF has been toggled. Especially noticable on cutouts like tall grass.

Expected Results:
- RGSS would continue to function as expected.

Environment

Windows 11 25H2, Intel Arc B580

Attachments

Comments 1

I can confirm this bug.

Ceresjanin123

(Unassigned)

Community Consensus

Platform

Important

Rendering

1.21.11 Pre-Release 1, 1.21.11 Pre-Release 2

1.21.11 Pre-Release 3

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