If at any point, you enable the hardware anisotropic filtering the RGSS option will break. It’ll produce in very blurry textures until you restart the game.
Reproduction Steps:
- (AF cannot have been turned on at any point before the next step, if it has, disable it and restart the game)
- Enable RGSS
- Take a screenshot
- Turn on AF
- Switch back to RGSS
- Take another screenshot
Observed Results:
- The two screenshots differ significantly. Textures are very blurry in RGSS after AF has been toggled. Especially noticable on cutouts like tall grass.
Expected Results:
- RGSS would continue to function as expected.
Environment
Windows 11 25H2, Intel Arc B580
I can confirm this bug.