mojira.dev

Ceresjanin123

Assigned

No issues.

Reported

MC-304362 RGSS breaks permanently when toggling hardware anisotropic filtering Fixed MC-303702 Small gaps still appear in item models Confirmed MC-303698 Chunk loading now causes severe frametime spikes Confirmed MC-303695 Reloading textures while the game is tick frozen causes animated textures to render incorrectly Fixed MC-303689 Loading certain texture packs causes texture rendering to fail on Intel GPU's Duplicate MC-303484 Nether portal animation causes beacon beams to render through fog Confirmed MC-303483 Mipmapping behaviour differs significantly between hardware Duplicate MC-303453 Several blocks still turn invisible due to mipmaps on Intel Arc dGPU's Plausible MC-303452 Mipmaps are still not animated on Intel Arc graphics cards Fixed MC-303450 Mipmapping on some cutout textures produces aliasing artifacts at extremely acute angles Won't Fix MC-302872 Severe color contrast between lava mip levels Fixed MC-302769 Several blocks now turn invisible at short distances Fixed MC-299200 Stray pixels of the sky are visible through chiseled bookshelves when using custom model Community Consensus MCPE-220640 Vibrant Visuals: Squid ink cloud particles flash random colors at night Confirmed MC-297801 Stepping onto soul sand briefly slows you down, even if you have the soul speed enchantment Community Consensus MC-297336 Experience orbs from thrown bottles o' enchanting are very prone to getting stuck inside blocks when thrown against a corner Fixed MC-297235 Clouds not fully rendered depending on angle when very high above the world Fixed MC-297127 The hotbar can appear inside the loading screen Duplicate MC-297126 "Failed to read field..." error spam when upgrading a 25w15a or 25w16a world Fixed MC-297124 Clouds too transparent on lower render distances Invalid

Comments

I cannot reproduce on Intel B580

This is not snowy grass but snow layers flickering. It’s caused by geometry (snow layers are only 2 pixels tall), not the texture so anisotropic filtering has no effect.

The only way to fix this is either TAA or MSAA or LOD’s and I doubt Mojang is willing to add any of these.

This is the most puzzling “won’t fix” resolution I have ever seen.

First of all, this issue is way more common and serious than mojang devs might have realized
- Tick freeze is a commonly used command.
- Reloading textures is one of the more common actions a player might do during tick freeze. As tick freeze is an useful tool for comparing performance between graphics settings (which can also trigger texture reload), or small differences between textures.
- The visual impact is severe, any time this issue is triggered the user will most definitely notice it right away.

Second of all the fix to this issue is seemeingly trivial
- Upon reloading textures step the animations (and only the animations) by two ticks (one tick doesn’t work)
- Or, make animated textures unaffected by tick freeze entirely (less ideal)

[media]
[media]
[media]
[media]

On Intel GPU’s loading this resource pack causes this issue to happen, regardless of if anisotropic filtering is enabled or not

[media]

[media]
[media]
[media]
[media]

Nope.

Also please take a look at MC-303452 which skipped triage due to the same request.

[media: 2025-10-27_12.51.30.png]

Here you go

[media: 2025-10-24_12.26.21.png]

[media]
[media]
[media]
[media]

The issue is very noticable on fire/soul fire.
I would recommend Mojang looks into the fix Sodium recently employed for a similar issue
https://github.com/CaffeineMC/sodium/issues/2631

[media: 2025-10-14_15.55.51.png]