This is not snowy grass but snow layers flickering. It’s caused by geometry (snow layers are only 2 pixels tall), not the texture so anisotropic filtering has no effect.
The only way to fix this is either TAA or MSAA or LOD’s and I doubt Mojang is willing to add any of these.
This is the most puzzling “won’t fix” resolution I have ever seen.
First of all, this issue is way more common and serious than mojang devs might have realized - Tick freeze is a commonly used command. - Reloading textures is one of the more common actions a player might do during tick freeze. As tick freeze is an useful tool for comparing performance between graphics settings (which can also trigger texture reload), or small differences between textures. - The visual impact is severe, any time this issue is triggered the user will most definitely notice it right away.
Second of all the fix to this issue is seemeingly trivial - Upon reloading textures step the animations (and only the animations) by two ticks (one tick doesn’t work) - Or, make animated textures unaffected by tick freeze entirely (less ideal)
I cannot reproduce on Intel B580
This is not snowy grass but snow layers flickering. It’s caused by geometry (snow layers are only 2 pixels tall), not the texture so anisotropic filtering has no effect.
The only way to fix this is either TAA or MSAA or LOD’s and I doubt Mojang is willing to add any of these.
This is the most puzzling “won’t fix” resolution I have ever seen.
First of all, this issue is way more common and serious than mojang devs might have realized
- Tick freeze is a commonly used command.
- Reloading textures is one of the more common actions a player might do during tick freeze. As tick freeze is an useful tool for comparing performance between graphics settings (which can also trigger texture reload), or small differences between textures.
- The visual impact is severe, any time this issue is triggered the user will most definitely notice it right away.
Second of all the fix to this issue is seemeingly trivial
- Upon reloading textures step the animations (and only the animations) by two ticks (one tick doesn’t work)
- Or, make animated textures unaffected by tick freeze entirely (less ideal)
Can also confirm
On Intel GPU’s loading this resource pack causes this issue to happen, regardless of if anisotropic filtering is enabled or not
25w44a fixes this issue
Nope.
Also please take a look at MC-303452 which skipped triage due to the same request.
Here you go
The issue is very noticable on fire/soul fire.
I would recommend Mojang looks into the fix Sodium recently employed for a similar issue
https://github.com/CaffeineMC/sodium/issues/2631