When using custom models for blocks (such as dripstone) the game will sometimes incorrectly render some faces of the model fully bright.
It happens when the block is on the edge between 1 and 0 block/sky light.
I don't think this should be classified as invalid because even tough it's only visible on non-vanilla block models this is a problem with the rendering engine itself rather than the texturepack.
Steps To Reproduce
Download the attached “enhanced dripstone” resourcepack
Download the (attached in a comment) “MC-238573.zip” reproduction world
The issue is visible upon enabling the resourcepack
Expected Behavior
These blocks wouldn't be fully lit at very low light levels
Observed Behavior
They are.
Linked issues
is duplicated by 1
Attachments
Comments 3
Turn off the resource pack. If the issue persists, I suggest recreating the issue without the resource pack. If its the pack, its probably broken or designed that way.
I can confirm but this is invalid (modified game)