When using custom models for blocks (such as dripstone) the game will sometimes incorrectly render some faces of the model fully bright.
It happens when the block is on the edge between 1 and 0 block/sky light.
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I don't think this should be classified as invalid because even tough it's only visible on non-vanilla block models this is a problem with the rendering engine itself rather than the texturepack.
Steps To Reproduce
Download and enable this resource pack
Go into the ocean
Find kelp
Observe the kelp becoming bright on the transition from 1 to 0 skylight
Alternatively
Download and enable the resource pack
Place down a torch
Dig a 13 block long tunnel away from the torch (as shown in attachment below)
Place a barrier block on the 12th block and a dripstone on top of it
Observe the bug
Expected Behavior
These blocks wouldn't be fully lit at very low light levels
Observed Behavior
They are.
I can confirm but this is invalid (modified game)