Reloading textures during tick freeze will cause animated textures to render incorrectly
Reproduction Steps:
- Run the command /tick freeze
- Press F3 + T to reload textures
Observed Results:
- Animated textures are either invisible (fire, water) or pitch black (prismarine, lava)
Expected Results:
- The textures would render correctly
Environment
Windows 11 25H2, Intel Arc B580
Linked issues
is duplicated by 1
Attachments
Comments 2
This is the most puzzling βwonβt fixβ resolution I have ever seen.
First of all, this issue is way more common and serious than mojang devs might have realized
- Tick freeze is a commonly used command.
- Reloading textures is one of the more common actions a player might do during tick freeze. As tick freeze is an useful tool for comparing performance between graphics settings (which can also trigger texture reload), or small differences between textures.
- The visual impact is severe, any time this issue is triggered the user will most definitely notice it right away.
Second of all the fix to this issue is seemeingly trivial
- Upon reloading textures step the animations (and only the animations) by two ticks (one tick doesnβt work)
- Or, make animated textures unaffected by tick freeze entirely (less ideal)
Thank you for your report!
After consideration, the issue is being closed as Won't Fix.
Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.
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