mojira.dev
MC-305177

Kelp flickers severely at high render distance

Kelp very visibly flickers at high render distances. Texture filtering settings do not help to alleviate the issue.

Reproduction Steps:
- Set your render distance to 32
- Find an ocean biome
- Fly away so the ocean biome is at the very edge of your render distance

Observed Results:
- The distant kelp flickers

Expected Results:
- Kelp wouldn’t flicker

Suggested Fix:
- Kelp should not be animated below a certain screen size. Once it’s far enough away to be the size of a single on-screen pixel the animation should stop.

Environment

Windows 11. Intel GPU

Attachments

Comments 1

Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

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Ceresjanin123

(Unassigned)

Confirmed

(Unassigned)

1.21.11, 26.1 Snapshot 1

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