Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-306713 | The most transparent pixels of the gradient banner patterns are no longer visible |
Confirmed
|
|
|
|
| MC-306705 | Copper golem statues with a pose now appear upside down as items |
Fixed
|
|
|
|
| MC-306624 | Various translucent geometry is now invisible behind name plates |
Fixed
|
|
||
| MC-306609 | Quad ordering is incorrect, causing problems with certain block models |
Community Consensus
|
|
||
| MC-306532 | The error that occurred when a resource pack used textures that were too large is now incomprehensible |
Fixed
|
|
||
| MC-306460 | The game window is one pixel too tall in fullscreen mode |
Confirmed
|
|
||
| MC-306389 | The game can fail to generate leaves textures, causing them to turn black at a distance |
Community Consensus
|
|
||
| MC-306331 | Tripwire now has very thin lines at its side |
Confirmed
|
|
||
| MC-306330 | The bell animation is buggy when the game is frozen. |
Duplicate
|
|
||
| MC-306329 | The chest animation is buggy when the game is frozen. |
Duplicate
|
|
||
| MC-306326 | Various block animations and particles in motion now jitter while the game is frozen |
Fixed
|
|
||
| MC-306232 | The block breaking animation on banners is now amplified |
Confirmed
|
|
||
| MC-306231 | Boats are filled with water through translucent blocks with the “Improved Transparency” setting enabled |
Confirmed
|
|
|
|
| MC-306088 | Translucent blocks and fluids are no longer visible behind translucent items being picked up if "Improved Transparency" is disabled |
Won't Fix
|
|
||
| MC-305850 | Translucent blocks and fluids are no longer visible behind translucent particles if "Improved Transparency" is disabled |
Fixed
|
|
||
| MC-305182 | Textures far away from the player sometimes have black spots (with certain resource packs) |
Confirmed
|
|
||
| MC-304877 | Cutout items rendered as translucent are not transparent |
Invalid
|
|
||
| MC-304631 | Anisotropic filtering set to 8x causes opaque translucent textures to become transparent in the distance when there are odd-sized block textures |
Fixed
|
|
|
|
| MC-304541 | Mipmap generation can cause game crashes with certain resource packs when using Intel iGPUs (out of memory) |
Plausible
|
|
||
| MC-304502 | With certain GPUs, entities (and the player's hand) have strange atlas leaks. |
Invalid
|
|
||
| MC-303854 | The model of redstone wire has gaps |
Duplicate
|
|
||
| MC-303691 | Starting the game with the “Anisotropic Filtering” setting disabled makes the textures blurry. |
Duplicate
|
|
||
| MC-303443 | Transparent and translucent blocks render in front of the fishing line |
Fixed
|
|
||
| MC-303428 | The texture of the fire appears too large when the player is aligned with one of its planes |
Duplicate
|
|
||
| MC-302325 | When the player toggles a debug renderer using its hotkey (F3+B, F3+G) while in the debug options screen, the corresponding entry is not updated |
Fixed
|
|
|
|
| MC-302316 | The client seems to ignore certain chunks, which causes them to flicker. |
Invalid
|
|
||
| MC-302278 | The texture in the middle of conduits is upside down |
Fixed
|
|
||
| MC-302039 | Conduits don't have the block-breaking animation. |
Fixed
|
|
||
| MC-301785 | Squid ink particles are yellow |
Fixed
|
|
|
|
| MC-301782 | Explosion particles no longer render when the player does not have the center of the particle in their field of view |
Confirmed
|
|
||
| MC-301620 | Banner animation is not independent when two banners are rendered |
Fixed
|
|
|
|
| MC-301524 | The block breaking animation on banners now amplifies with each pattern applied |
Fixed
|
|
|
|
| MC-301502 | Some parts of breezes are not rendered behind slimes |
Confirmed
|
|
||
| MC-301501 | Worn horse armor is invisible behind slimes |
Confirmed
|
|
||
| MC-301242 | Enchantment glint is no longer visible on shields |
Fixed
|
|
|
|
| MC-301236 | Enchantment glint is no longer visible on held tridents |
Fixed
|
|
|
|
| MC-301231 | Enchanting table book animations are not independent |
Fixed
|
|
|
|
| MC-301228 | Block cracks no longer render on heads and skulls |
Fixed
|
|
|
|
| MC-301226 | Block cracks no longer render on banners |
Fixed
|
|
|
|
| MC-301224 | The first few stages of block cracks are not rendered on chests |
Fixed
|
|
|
|
| MC-300995 | Game crashes when changing the F3 menu during world disconnection |
Fixed
|
|
||
| MC-300979 | The movement and duration messages in the demo introduction screen now have a text shadow |
Fixed
|
|
|
|
| MC-300642 | When texture atlases are large, gaps are rendered between blocks that have a low resolution |
Fixed
|
|
|
|
| MC-300477 | The translucent parts of breezes are now intermittently ordered incorrectly |
Fixed
|
|
||
| MC-300475 | The Glowing outline now appears black on the fur model parts of invisible sheep |
Fixed
|
|
|
|
| MC-300305 | When multiple people use fishing rods, an additional black line is drawn |
Fixed
|
|
|
|
| MC-300214 | The shadows of baby mobs are now of the same size as those of their adult counterparts |
Fixed
|
|
|
|
| MC-300200 | The game forgets the arm positions of armor stands when they are invisible. |
Duplicate
|
|
||
| MC-300122 | Certain parts of horse armor are sometimes invisible |
Fixed
|
|
||
| MC-299823 | Minecraft shaders cause C7050 warnings |
Fixed
|
|
|