Key |
Summary |
Status |
Reporter |
Assignee |
Created |
|---|---|---|---|---|---|
| MC-307647 | Vulkan: crash on startup with validation layer enabled — NORMAL vertex attribute uses a format without guaranteed VERTEX_BUFFER_BIT support |
Unconfirmed
|
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| MC-307642 | The process never stops when the game starts on a PC that is not compatible with Minecraft |
Awaiting Response
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| MC-307626 | The selection lists in the pack selection screen can extend outside the bounds of the game window, violating the Vulkan specification |
Confirmed
|
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| MC-307625 | The glowing effect is not visible on block displays displaying end portals or end gateways |
Confirmed
|
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| MC-307605 | The "Exclusive Fullscreen" and "Graphics API" options prompt the user to restart the game differently |
Confirmed
|
|
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| MC-307596 | The OpenGL backend seems to be very laggy |
Unconfirmed
|
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| MC-307422 | Changing the window size causes warnings in the game log |
Confirmed
|
|
||
| MC-307421 | Vulkan does not trigger an error when a resource pack that cannot be loaded is loaded |
Confirmed
|
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| MC-307420 | The game now renders fluid faces that should not be rendered |
Fixed
|
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| MC-307383 | The "Exclusive Fullscreen" setting does not work with the Vulkan rendering backend |
Fixed
|
|
|
|
| MC-307382 | The screenshots are one pixel too wide on Windows |
Confirmed
|
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||
| MC-307322 | Poor performance with Intel iGPUs |
Awaiting Response
|
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| MC-307303 | OpenGL appears to have different mipmapping/anti-aliasing settings compared to Vulkan |
Confirmed
|
|
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| MC-307300 | Magma blocks held by sulfur cubes are not emissive |
Fixed
|
|
||
| MC-307296 | Launching the game with an incompatible resource pack that modifies core shaders causes the game to softlock |
Fixed
|
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| MC-306946 | The block light transition from level 1 to 0 under the night sky is not smooth when Smooth Lighting is enabled |
Fixed
|
|
||
| MC-306713 | The most transparent pixels of the gradient banner patterns are no longer visible |
Fixed
|
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| MC-306705 | Copper golem statues with a pose now appear upside down as items |
Fixed
|
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| MC-306624 | Various translucent geometry is now invisible behind name plates |
Fixed
|
|
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| MC-306609 | Quad ordering is incorrect, causing problems with certain block models |
Won't Fix
|
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| MC-306532 | The error that occurred when a resource pack used textures that were too large is now incomprehensible |
Fixed
|
|
||
| MC-306460 | The game window is one pixel too tall in fullscreen mode |
Confirmed
|
|
||
| MC-306389 | The game can fail to generate leaves textures, causing them to turn black at a distance |
Community Consensus
|
|
||
| MC-306331 | Tripwire now has very thin lines at its side |
Confirmed
|
|
||
| MC-306330 | The bell animation is buggy when the game is frozen. |
Duplicate
|
|
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| MC-306329 | The chest animation is buggy when the game is frozen. |
Duplicate
|
|
||
| MC-306326 | Various block animations and particles in motion now jitter while the game is frozen |
Fixed
|
|
||
| MC-306232 | The block breaking animation on banners is now amplified |
Fixed
|
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| MC-306231 | Boats are filled with water through translucent blocks with the “Improved Transparency” setting enabled |
Confirmed
|
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| MC-306088 | Translucent blocks and fluids are no longer visible behind translucent items being picked up if "Improved Transparency" is disabled |
Won't Fix
|
|
||
| MC-305850 | Translucent blocks and fluids are no longer visible behind translucent particles if "Improved Transparency" is disabled |
Fixed
|
|
||
| MC-305182 | Textures far away from the player sometimes have black spots (with certain resource packs) |
Confirmed
|
|
||
| MC-304877 | Cutout items rendered as translucent are not transparent |
Invalid
|
|
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| MC-304631 | Anisotropic filtering set to 8x causes opaque translucent textures to become transparent in the distance when there are odd-sized block textures |
Fixed
|
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| MC-304541 | Mipmap generation can cause game crashes with certain resource packs when using Intel iGPUs (out of memory) |
Plausible
|
|
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| MC-304502 | With certain GPUs, entities (and the player's hand) have strange atlas leaks. |
Invalid
|
|
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| MC-303854 | The model of redstone wire has gaps |
Duplicate
|
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| MC-303691 | Starting the game with the “Anisotropic Filtering” setting disabled makes the textures blurry. |
Duplicate
|
|
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| MC-303443 | Transparent and translucent blocks render in front of the fishing line |
Fixed
|
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| MC-302325 | When the player toggles a debug renderer using its hotkey (F3+B, F3+G) while in the debug options screen, the corresponding entry is not updated |
Fixed
|
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| MC-302316 | The client seems to ignore certain chunks, which causes them to flicker. |
Invalid
|
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| MC-302278 | The texture in the middle of conduits is upside down |
Fixed
|
|
||
| MC-302039 | Conduits don't have the block-breaking animation. |
Fixed
|
|
||
| MC-301785 | Squid ink particles are yellow |
Fixed
|
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|
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| MC-301782 | Explosion particles no longer render when the player does not have the center of the particle in their field of view |
Confirmed
|
|
||
| MC-301620 | Banner animation is not independent when two banners are rendered |
Fixed
|
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|
|
| MC-301524 | The block breaking animation on banners now amplifies with each pattern applied |
Fixed
|
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| MC-301502 | Some parts of breezes are not rendered behind slimes |
Confirmed
|
|
||
| MC-301501 | Worn horse armor is invisible behind slimes |
Fixed
|
|
||
| MC-301242 | Enchantment glint is no longer visible on shields |
Fixed
|
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