mojira.dev
50 of 186
1
Key
Summary
Status
Reporter
Assignee
Created
MC-307647
Vulkan: crash on startup with validation layer enabled — NORMAL vertex attribute uses a format without guaranteed VERTEX_BUFFER_BIT support
Unconfirmed
Lolo
MC-307642
The process never stops when the game starts on a PC that is not compatible with Minecraft
Awaiting Response
Lolo
MC-307626
The selection lists in the pack selection screen can extend outside the bounds of the game window, violating the Vulkan specification
Confirmed
Lolo RogueLogix
MC-307625
The glowing effect is not visible on block displays displaying end portals or end gateways
Confirmed
Lolo
MC-307605
The "Exclusive Fullscreen" and "Graphics API" options prompt the user to restart the game differently
Confirmed
Lolo
MC-307596
The OpenGL backend seems to be very laggy
Unconfirmed
Lolo
MC-307422
Changing the window size causes warnings in the game log
Confirmed
Lolo
MC-307421
Vulkan does not trigger an error when a resource pack that cannot be loaded is loaded
Confirmed
Lolo
MC-307420
The game now renders fluid faces that should not be rendered
Fixed
Lolo gegy
MC-307383
The "Exclusive Fullscreen" setting does not work with the Vulkan rendering backend
Fixed
Lolo RogueLogix
MC-307382
The screenshots are one pixel too wide on Windows
Confirmed
Lolo
MC-307322
Poor performance with Intel iGPUs
Awaiting Response
Lolo
MC-307303
OpenGL appears to have different mipmapping/anti-aliasing settings compared to Vulkan
Confirmed
Lolo
MC-307300
Magma blocks held by sulfur cubes are not emissive
Fixed
Lolo
MC-307296
Launching the game with an incompatible resource pack that modifies core shaders causes the game to softlock
Fixed
Lolo RogueLogix
MC-306946
The block light transition from level 1 to 0 under the night sky is not smooth when Smooth Lighting is enabled
Fixed
Lolo
MC-306713
The most transparent pixels of the gradient banner patterns are no longer visible
Fixed
Lolo rabrandt
MC-306705
Copper golem statues with a pose now appear upside down as items
Fixed
Lolo boq
MC-306624
Various translucent geometry is now invisible behind name plates
Fixed
Lolo
MC-306609
Quad ordering is incorrect, causing problems with certain block models
Won't Fix
Lolo
MC-306532
The error that occurred when a resource pack used textures that were too large is now incomprehensible
Fixed
Lolo
MC-306460
The game window is one pixel too tall in fullscreen mode
Confirmed
Lolo
MC-306389
The game can fail to generate leaves textures, causing them to turn black at a distance
Community Consensus
Lolo
MC-306331
Tripwire now has very thin lines at its side
Confirmed
Lolo
MC-306330
The bell animation is buggy when the game is frozen.
Duplicate
Lolo
MC-306329
The chest animation is buggy when the game is frozen.
Duplicate
Lolo
MC-306326
Various block animations and particles in motion now jitter while the game is frozen
Fixed
Lolo
MC-306232
The block breaking animation on banners is now amplified
Fixed
Lolo rabrandt
MC-306231
Boats are filled with water through translucent blocks with the “Improved Transparency” setting enabled
Confirmed
Lolo Timur Nazarov
MC-306088
Translucent blocks and fluids are no longer visible behind translucent items being picked up if "Improved Transparency" is disabled
Won't Fix
Lolo
MC-305850
Translucent blocks and fluids are no longer visible behind translucent particles if "Improved Transparency" is disabled
Fixed
Lolo
MC-305182
Textures far away from the player sometimes have black spots (with certain resource packs)
Confirmed
Lolo
MC-304877
Cutout items rendered as translucent are not transparent
Invalid
Lolo
MC-304631
Anisotropic filtering set to 8x causes opaque translucent textures to become transparent in the distance when there are odd-sized block textures
Fixed
Lolo Timur Nazarov
MC-304541
Mipmap generation can cause game crashes with certain resource packs when using Intel iGPUs (out of memory)
Plausible
Lolo
MC-304502
With certain GPUs, entities (and the player's hand) have strange atlas leaks.
Invalid
Lolo
MC-303854
The model of redstone wire has gaps
Duplicate
Lolo
MC-303691
Starting the game with the “Anisotropic Filtering” setting disabled makes the textures blurry.
Duplicate
Lolo
MC-303443
Transparent and translucent blocks render in front of the fishing line
Fixed
Lolo
MC-302325
When the player toggles a debug renderer using its hotkey (F3+B, F3+G) while in the debug options screen, the corresponding entry is not updated
Fixed
Lolo Fantastime
MC-302316
The client seems to ignore certain chunks, which causes them to flicker.
Invalid
Lolo
MC-302278
The texture in the middle of conduits is upside down
Fixed
Lolo
MC-302039
Conduits don't have the block-breaking animation.
Fixed
Lolo
MC-301785
Squid ink particles are yellow
Fixed
Lolo Nathan Adams
MC-301782
Explosion particles no longer render when the player does not have the center of the particle in their field of view
Confirmed
Lolo
MC-301620
Banner animation is not independent when two banners are rendered
Fixed
Lolo Timur Nazarov
MC-301524
The block breaking animation on banners now amplifies with each pattern applied
Fixed
Lolo Timur Nazarov
MC-301502
Some parts of breezes are not rendered behind slimes
Confirmed
Lolo
MC-301501
Worn horse armor is invisible behind slimes
Fixed
Lolo
MC-301242
Enchantment glint is no longer visible on shields
Fixed
Lolo Nathan Adams