mojira.dev
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1
Key
Summary
Status
Reporter
Assignee
Created
MC-312218
The game crashes randomly
Duplicate
Lolo
MC-312202
The game has severe rendering artifacts in the sky when the camera moves a lot (OpenGL)
Unconfirmed
Lolo
MC-312197
The game crashes randomly
Invalid
Lolo
MC-312049
Armor trims z-fight when rendered on held items
Confirmed
Lolo
MC-311907
The crumbling texture is much too white on certain block entities with improved translucency
Duplicate
Lolo
MC-311858
The world border is rendered randomly in front of blocks based on the player's distance
Confirmed
Lolo
MC-311586
VSync can be enabled even when the option isn't
Fixed
Lolo
MC-311522
The source buffer overrun check in `FrontendCommandEncoder#writeToTexture` uses integer arithmetic
Community Consensus
Lolo rabrandt
MC-311521
GpuSampler mipmap filtering differs between the OpenGL and Vulkan backends
Duplicate
Lolo
MC-311520
`writeToTexture` and `copyBufferToTexture` never check for GL errors, unlike the neighboring methods
Community Consensus
Lolo rabrandt
MC-311519
A missing sampler uniform is silently ignored by the OpenGL backend
Invalid
Lolo
MC-311518
`copyTextureToTexture` passes the width and height coordinates instead of `sourceX + width` and `sourceY + height`
Community Consensus
Lolo
MC-311490
The light level isn't smooth between 3 and 2 in certain cases without skylight
Duplicate
Lolo
MC-310992
The game tries to load the `end_of_frame` post effect even when it is not defined
Confirmed
Lolo
MC-310882
Off-render-thread detection in the OpenGL backend depends on the route taken
Won't Fix
Lolo
MC-310833
Redundant `vkCmdBindPipeline` when the same pipeline is set twice
Works As Intended
Lolo
MC-310832
The clear region uses mip 0 dimensions while attaching a different mip level
Fixed
Lolo Adrien Givry
MC-310831
Null pipeline handles are bound before the guard that rejects them runs
Fixed
Lolo Adrien Givry
MC-310830
The scissor bounds check ignores the render area's Y offset
Fixed
Lolo Timur Nazarov
MC-310815
Per-draw `VkBufferView` creation for texel buffer uniforms in the Vulkan rendering backend
Invalid
Lolo
MC-310767
Pipelines always declare a `D32_FLOAT` depth attachment format with the Vulkan rendering backend
Fixed
Lolo Adrien Givry
MC-310765
Missing stencil aspect in the initial image barrier for depth/stencil formats in the Vulkan rendering backend
Invalid
Lolo
MC-310719
`copyTextureToBuffer` binds depth textures as a color attachment with the OpenGL rendering backend
Fixed
Lolo rabrandt
MC-310718
Unused color attachments are unusable with the OpenGL rendering backend
Fixed
Lolo
MC-310527
`createTextureView` allows sampling multiple mip-range views of one texture, which is impossible with the OpenGL rendering backend
Works As Intended
Lolo
MC-310525
`setVertexBuffer(slot, null)` is a no-op with the Vulkan rendering backend but clears the slot with the OpenGL one
Works As Intended
Lolo
MC-310455
`copyTextureToBuffer` produces padded rows with the OpenGL rendering backend but tightly-packed rows with the Vulkan one
Fixed
Lolo RogueLogix
MC-310383
The per-target blend state diverges between the OpenGL and Vulkan rendering backends
Fixed
Lolo RogueLogix
MC-310360
`clearColorTexture` and `clearDepthTexture` clear all mipmaps with the Vulkan rendering backend, unlike with the OpenGL one
Fixed
Lolo RogueLogix
MC-310359
`mipLevel` is not respected when `copyTextureToTexture` is used
Fixed
Lolo RogueLogix
MC-310358
The conditions for `depthBiasEnable` differ between OpenGL and Vulkan
Fixed
Lolo RogueLogix
MC-310357
The OpenGL rendering backend passes 3 to `GL_UNPACK_ALIGNMENT`, which is invalid
Fixed
Lolo RogueLogix
MC-310176
The Vulkan validation layer detects errors in the resource pack menu
Duplicate
Lolo
MC-310103
The "Text Background Opacity" setting makes the text darker when the "Text Background" setting is set to Everywhere
Fixed
Lolo Timur Nazarov
MC-310090
The debug overlay (F3) no longer respects GUI scale
Invalid
Lolo
MC-309788
The crumbling texture isn't rendered correctly with certain camera angles on the heads
Duplicate
Lolo
MC-309474
Block displays do not display glass blocks when the "Improved Transparency" setting is enabled
Fixed
Lolo Timur Nazarov
MC-309404
Clouds render too dark through multiple layers of dark translucent blocks and entities with the "Improved Transparency" option enabled
Confirmed
Lolo
MC-308693
Loading an invalid resource pack multiple times causes the game to crash
Community Consensus
Lolo
MC-308584
The block breaking animation z-fights with blocks with the Vulkan rendering backend (and rarely with the OpenGL backend)
Fixed
Lolo
MC-308583
The block breaking animation no longer renders when breaking most mob heads
Fixed
Lolo
MC-308537
The game can crash due to certain race conditions in multiplayer
Fixed
Lolo
MC-308484
`VulkanRenderPass`: scissor is never set when `renderArea` is null
Fixed
Lolo RogueLogix
MC-308477
The vertex buffer slot is hardcoded to 0 in `VulkanRenderPass.drawMultipleIndexed()`
Fixed
Lolo RogueLogix
MC-308476
The timeout passed into `glClientWaitSync` is in milliseconds instead of nanoseconds
Fixed
Lolo RogueLogix
MC-308475
The depth clear value is ignored in `GlCommandEncoder.createRenderPass()`
Fixed
Lolo RogueLogix
MC-308448
The block outline on banners is white
Fixed
Lolo mooncop
MC-307991
The game prefers to use the software GPU (llvmpipe) with Vulkan rather than the actual GPU under OpenGL when the GPU in use does not support Vulkan
Plausible
Lolo
MC-307973
gl_InstanceID does not work correctly with Vulkan
Fixed
Lolo
MC-307967
World generation can cause unsafe errors
Duplicate
Lolo