mojira.dev
MC-307303

OpenGL appears to have different mipmapping/anti-aliasing settings compared to Vulkan

OpenGL appears to have different mipmapping settings compared to Vulkan

If you compare the two attached images, you can see a difference in mipmapping

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Comments 4

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Can confirm. And personally I prefer Vulkan’s mipmapping

Vulkan and OpenGL implementations are not expected to be identical so this may be a feature request, but I can confirm as well.

Lolo

(Unassigned)

Confirmed

Platform G

Normal

Rendering

26.2 Snapshot 1

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