[System] [CHAT] Invalid chat component: Use JsonReader.setStrictness(Strictness.LENIENT) to accept malformed JSON at line 1 column 1 path $\nSee https://github.com/google/gson/blob/main/Troubleshooting.md#malformed-json
I only use the texture pack. No mod like addons. Though the texture pack is HD and effects a couple mob models. Otherwise, I do not know. I have not tried to remove the texture pack, nor would I do so to fix this problem. Given it is something I require for the world to work as intended visually.
To be specific, I feel like this is a leak in the games ability to save data.
On PC, I also had the same world not save recent changes to areas when I left and came back to those areas. Though I was going back and forth via TP and it only stopped doing that once I left and got back on, on Xbox one. And I have not seen it happen again for sure. But I also play it much less on PC.
Also, for a while, maybe even since the last big game update with caves and cliff's part 2 I think, we have been having containers occasionally reset to how they were hours before. Making it so if we take things out, they may be in there again after we get back, or if we put stuff in and check later the stuff we put in it will be gone.
Those problems have not been the worst do to us being able to just use creative to get them back if needed.
I have also tried downloading the world, sending the commands on a local version on PC, then uploading the save onto the realm and it still will have the gamerules reset.
So I fixed it using a mod. Turns out, signs are not affected by this bug at all. I am removing all attachments with signs which I can remove.
To fix this, in Mojang's mappings, I upgraded com/mojang/blaze3d/font/TrueTypeGlyphProvider$Glyph#upload from 1-channel image (NativeImage$Format#LUMINANCE) to 4-channel image (NativeImage$Format#RGBA). I moved the luminance channel to alpha channel and set all RGB values to 255 so the whole glyph's image is white. Also I changed TrueTypeGlyphProvider$Glyph#isColored to return true. I know there is a better way to fix it, but this works for me for now.
ok
So they have the same effect as normal ones?
My game cheaps kicking me out of the game
I’m having the same issue
[System] [CHAT] Invalid chat component: Use JsonReader.setStrictness(Strictness.LENIENT) to accept malformed JSON at line 1 column 1 path $\nSee https://github.com/google/gson/blob/main/Troubleshooting.md#malformed-json
From log
Affects 1.19.4 and 23w17a
Sadly, it works even in a single-player creative mode. This is what is possible in a
world within just 7 hours of afk:
I only use the texture pack. No mod like addons. Though the texture pack is HD and effects a couple mob models. Otherwise, I do not know. I have not tried to remove the texture pack, nor would I do so to fix this problem. Given it is something I require for the world to work as intended visually.
To be specific, I feel like this is a leak in the games ability to save data.
On PC, I also had the same world not save recent changes to areas when I left and came back to those areas. Though I was going back and forth via TP and it only stopped doing that once I left and got back on, on Xbox one. And I have not seen it happen again for sure. But I also play it much less on PC.
Also, for a while, maybe even since the last big game update with caves and cliff's part 2 I think, we have been having containers occasionally reset to how they were hours before. Making it so if we take things out, they may be in there again after we get back, or if we put stuff in and check later the stuff we put in it will be gone.
Those problems have not been the worst do to us being able to just use creative to get them back if needed.
No. Just tested that now to be sure.
I have also tried downloading the world, sending the commands on a local version on PC, then uploading the save onto the realm and it still will have the gamerules reset.
https://www.youtube.com/watch?v=IS1rxsel4aw
Should work now, meant to make unlisted not private.
Im update server 1.18.2 and again not switch experimental mode
So I fixed it using a mod. Turns out, signs are not affected by this bug at all. I am removing all attachments with signs which I can remove.
To fix this, in Mojang's mappings, I upgraded com/mojang/blaze3d/font/TrueTypeGlyphProvider$Glyph#upload from 1-channel image (NativeImage$Format#LUMINANCE) to 4-channel image (NativeImage$Format#RGBA). I moved the luminance channel to alpha channel and set all RGB values to 255 so the whole glyph's image is white. Also I changed TrueTypeGlyphProvider$Glyph#isColored to return true. I know there is a better way to fix it, but this works for me for now.