I have a large biomes worldtype, and every time I open a chest which should contain a buried treasure map (tested with multiple shipwrecks and a sunken city) the world will freeze for 10-30 seconds before resuming and generating a map with no X. this process also kicks all the non-host players from my LAN world.
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We're tracking this issue in MC-249136, so this ticket is being resolved and linked as a duplicate.
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most of these chests were opened in an ocean, far from any land or beaches