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MC-254375

1.19 Server can no longer generate largebiomes: resets to default.

After updating my multiplayer server to 1.19 (Paper version git-Paper-27) I was not able to get the server to generate largebiomes for any new seeds. In the log the error reads: Failed to parse level-type largebiomes, defaulting to minecraft:normal

Log file attached.

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Thank you for your report!
However, this issue is Invalid.

Your game, launcher or server is modified.
If you can reproduce the issue in a vanilla environment, please recreate the issue.

  • Any non-standard client/server/launcher build needs to be taken up with the appropriate team, not Mojang.

  • Any plugin issues need to be addressed to the creator of the plugin or resource pack.

  • If you have problems on large servers, such as The Hive and Hypixel, please contact them first as they run modified server software.

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I know this bug has been resolved (most likely due to inactivity), but wanted to come here to provided some additional insight should it be needed to anyone who comes back to this issue.

I was able to reproduce this error by doing the following:

  1. Download server.jar for 1.19.2

  2. Copy over server.properties from another server I was running, along with EULA

  3. Start the dedicated server, which will/should build the world based off of the info found in the server.properties.

Keep in mind, no mods are active and the server isn't modified. Doing this produced the reported error. I looked at the server.properties and saw level-type was set to largebiomes. This value has always been acceptable since the inception of large biomes, however, I found something elsewhere that indicated that Minecraft 1.19.2 servers are now using large_biomes as the value (a underscore between large and biomes) vs all one word.

Making this change in the server.properties resolved this issue for me.

Martyn

(Unassigned)

Unconfirmed

(Unassigned)

1.19

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