mojira.dev
MC-254388

Parity Issue: Wardens prioritize vibrations produced by redstone machines over vibrations produced by players

The Bug:

Parity Issue: Wardens prioritize vibrations produced by redstone machines over vibrations produced by players.

As a result, wardens easily get distracted by redstone noise machines so it's easier to cheese the threat of the warden.

Steps to Reproduce:

  1. Build the setup as shown in the provided attachment.

[media]
  1. Summon a warden near the setup and switch into survival mode.

  2. Begin making vibrations in an attempt to attract the warden's attention.

  3. Take note of how the warden prioritizes vibrations produced by redstone machines over vibrations produced by players.

Observed Behavior:

Wardens prioritize vibrations produced by redstone machines.

Expected Behavior:

Wardens would prioritize vibrations produced by players over vibrations produced by redstone machines.

Attachments

Comments 4

Can confirm in 24w44a.

I can reproduce the warden prioritizing vibrations from blocks before the player using the setup in the issue, however if the timing is right the warden can pick up on a vibration from the player and change its priority.

Potato_Man

(Unassigned)

Confirmed

Gameplay

Important

Mob behaviour, Parity

vanilla-parity, warden

1.19, 1.19.1 Pre-release 6, 1.19.2, 24w46a

Retrieved