The Bug:
Occlusion culling occasionally fails to identify chunks that should be visible resulting in them not being rendered.
Here is an example:
Version: 1.21.4
Seed: -2055074493936140863
Coordinates: /execute in minecraft:overworld run tp @s 551.09 81.88 498.18 164.24 20.40
Steps to Reproduce:
Generate a world with the seed provided above and teleport to the given coordinates.
Allow the chunks around you to load and observe how an area of the ground in the distance of the direction you're facing appears invisible.
Observed Behavior:
Occlusion culling occasionally fails to identify chunks that should be visible resulting in them not being rendered.
Expected Behavior:
Occlusion culling would not fail to identify chunks that should be visible resulting in them being rendered where appropriate.
Related issues
is duplicated by
Attachments
Comments

This ticket clones MC-70850.

Does MC-248303 describe your issue?
I don't think so, though I'm not entirely sure, so I do apologize in advance; allow me to explain my reasoning. MC-248303 appears to be about occlusion culling functioning as it should do, but not acting fast enough to hide the culled blocks, whereas this report, MC-255750, is about occlusion culling not functioning on certain chunks altogether that should be visible to the player, very similar, if not the same as MC-70850. In other words, I believe that either MC-70850 may have never been properly fixed or has reappeared in later versions of the game.

I personally was unable to reproduce this in 1.19.4.

Found a rather glaring example today.
Version: 25w04a
Seed: 7537915210178127017
Coordinates: /execute in minecraft:overworld run tp @s -2719.10 -28.47 289983.18 -90.58 11.74
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