Experience orbs on top of skulk sensors trigger the signal as if they were a mob or player. This causes Wardens to be endlessly stuck looking for them until they despawn. I would expect them to be absorbed or otherwise ignored by the skulk sensor
Experience orbs on top of skulk sensors trigger the signal as if they were a mob or player. This causes Wardens to be endlessly stuck looking for them until they despawn. I would expect them to be absorbed or otherwise ignored by the skulk sensor
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We're tracking this issue in MC-251866, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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