Whenever an entity dies around a warden or sculk sensor, it detects a vibration. However, it seems that killing a marker also sends a vibration, even though it is otherwise intangible.
What I expected:
The marker is killed with no vibrations sent.
What actually happens:
A vibration is sent upon the death of the marker to nearby wardens and sculk sensors.
How to reproduce:
Summon a warden or place a sculk sensor.
Summon a marker with the command
/summon markerto place a marker at the player's position.Run the command
/kill @e[type=marker].Vibrations should be sent to the warden/sculk sensor.
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We're tracking this issue in MC-220397, so this ticket is being resolved and linked as a duplicate.
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