The Bug:
Players' capes and outer skin layers don't render client-side in server environments when joining worlds while dead.
Steps to Reproduce:
Get two players and label them "Player A" and "Player B".
Get "Player A" to start a world and open it to LAN.
Get "Player B" to join the world.
Have "Player B" die, and quit the world by clicking on the "Title Screen" button while on the death screen.
Get "Player B" to rejoin the world, respawn, and observe how they look.
Take note as to whether or not players' capes and outer skin layers render client-side in server environments when joining worlds while dead.
Observed Behavior:
Players' capes and outer skin layers don't render client-side.
Expected Behavior:
Players' capes and outer skin layers would render client-side, just like how they did in previous versions of the game.
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