If you summon an end crystal with a target beam of somewhere really far the beam renders incorrectly, glitchy and follows the camera when moving around, it also gets more glitchy the further the target is
To reproduce:
Summon an end crystal that has a target somewhere very far or using
/summon minecraft:end_crystal ~ ~ ~ {BeamTarget:{X:142,Y:-62,Z:12000000}}
Observation:
You will see that the end crystal's beam is glitchy and is stuttering.
Expectation:
The beam renders normally and shows the beam without problems
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We're tracking this issue in MC-217030, so this ticket is being resolved and linked as a duplicate.
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