Riding an entity through another dimension causes server/client desync.
As a player rider, relogging will move the ridden entity into the player's dimension but retain the ridden entity's position.
As a non-player entity, relogging will update correctly and move the passenger entity onto the ridden entity in the correct position and dimension.
See the attached video
[media]for a demonstration.
How to reproduce
Run the following commands in order
/summon armor_stand ~ ~ ~ {Tags:[passenger]} /execute in minecraft:the_nether run tp @s ~ 128 ~ /summon armor_stand ~ ~ ~ {Tags:[vehicle]} /ride @e[tag=passenger,limit=1] mount @e[tag=vehicle,limit=1]
You will see the message that the armor stand started riding but nothing will happen visually
Exit and re-enter the world
The passenger armor stand will now be riding the vehicle in the nether
Test with player riding armor stand
Run the following commands in order
/execute in minecraft:the_nether run tp @s 0 128 0 /summon armor_stand ~ ~ ~ {Tags:[test]} /forceload add ~-100 ~-100 ~100 ~100 /execute in minecraft:overworld run tp @s 0 -60 0 /ride @s mount @e[tag=test,limit=1]
You will see the message that you started riding the armor stand but nothing will happen visually
Exit and re-enter the world
You will now be falling from position
0 128 0
in the overworld, riding the armor stand. You neither spawn at your original location at0 -60 0
in the overworld riding the armor stand, nor do you spawn at0 128 0
in the nether riding the armor stand. The position of the armor stand is kept and the player's dimension is kept.
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