As mentioned in the title the new Display Entities "block_display", "item_display", and "text_display" all share the "glow_color_override" field; however, when trying to give the Glowing effect with commands to the entities the following error is issued:
"Unable to apply this effect (target is either immune to effects, or has something stronger)"
And changing the data for "glow_color_override" yields no change either.
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All entities have the NBT "Glowing", and only living base entities can have status effects.
Display entities can get glowing by seting the "Glowing" NBT to true/1b, thus it isn't unused.