As you can see in the attached image, note blocks appear to not give off any signal at all which is inconsistent with every other data block in the game
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Do they not have blockstates for each note? I assume the issue lies in the fact there is more than 15?
This was never behavior that was announced, and it holds no data.
Note blocks only have a powered, note and instrument state, just like fences have connection states.
Usage interaction changing a value doesn't mean that comparators can detect it.
This is a feature request, not a bug.