How to reproduce:
1. Set randomTickSpeed to a higher than usual level
2. Place water or lava
Expected Result:
Water and Lava flow faster
Actual Result:
Water and Lava flow slower
How to reproduce:
1. Set randomTickSpeed to a higher than usual level
2. Place water or lava
Expected Result:
Water and Lava flow faster
Actual Result:
Water and Lava flow slower
Liquid flow speed isn't determined by random ticks, it's a scheduled delay, not random.
The reason it slows down is because your game starts to lag due to the amount of random ticks being applied every second. The more random ticks per second, the more needs to be processed, the more memory it needs, the slower it runs.
There's no bug here.