I was testing out some z-fighting bugs with the snapshot. I found a z-fighting issue that causes sculk sensors to z-fight with water if they're viewed from far away with a spyglass. (below) I know this isn't a game-breaking bug at all, but I've seen from recent changelogs that a similar z-fighting issue with the sniffer was fixed, so I think this issue will also be fixed eventually.
Notes: I did not test this out on modded clients. I also made sure on 1.19.4 and didn't assume it also had the problem.
Reproduce:
1. Create a new world on either version affected.
2. Waterlog a sculk sensor in a way that water only flows one way as shown below.
3. Go far away from the sensor.
4. Look at it through a spyglass. There should be some noticeable z-fighting like below.
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