On the debug screen, the C value under the mob caps counts several passive mobs which can neither spawn during the spawn cycle nor despawn:
Allay
Bee
Happy ghast
Sniffer
Tadpole
Allays generate as part of a structure but are not part of the passive mob spawn cycle, so there is no reason for them to be included in the mob cap.
I tested it in a superflat creative world by using /kill @e[type=!player] and then spawning a bunch of sniffers. No new passive mobs spawned.
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