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MC-262654

Some passive mobs that do not naturally spawn or despawn are still included in the passive mob cap

On the debug screen, the C value under the mob caps counts several passive mobs which can neither spawn during the spawn cycle nor despawn:

  • Allay

  • Bee

  • Happy ghast

  • Sniffer

  • Tadpole

Allays generate as part of a structure but are not part of the passive mob spawn cycle, so there is no reason for them to be included in the mob cap.

 

I tested it in a superflat creative world by using /kill @e[type=!player] and then spawning a bunch of sniffers. No new passive mobs spawned.

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Brevort

(Unassigned)

Confirmed

Gameplay

Normal

Debug, Entities

1.20 Pre-release 1, 1.20 Pre-release 2, 1.20 Pre-release 4, 1.20 Pre-release 5, 1.20 Pre-release 6, , 1.20, 1.20.1, 1.20.4, 1.21.4, 26.3

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