mojira.dev
MC-262978

Player and display entity rotation doesn't match despite having the same value

The display entity rotation does not match the player rotation all the time, it may sometimes offset by a small amount

Steps to reproduce:

  • Run /summon text_display

  • Make sure your playe has a random yaw, like 178, values such as 0, 45, 90 works correctly

  • Run /execute run tp @e[type=minecraft:text_display] ~ ~1.6200000047683716 ~ ~ ~

  • Press F5 twice

  • Press F3 + B to show hitboxes

  • Notice how a small blue line is visible, that is the display entity rotation, the player one isn't visible due to being facing the camera

The teleport command uses a calculated player eye height, the interaction entity was also tested, all tests were done with pitch set to 0

Attachments

Comments 1

Cannot reproduce this. Text displays, and block displays both correctly teleported to me, and had the correct rotation/yaw/pitch. Please attach a video of you reproducing the issue.

Awakened Redstone

(Unassigned)

Unconfirmed

(Unassigned)

1.19.4, 1.20 Pre-release 6, 1.20 Release Candidate 1, 1.20, 1.20.1

Retrieved