mojira.dev

Awakened Redstone

Assigned

No issues.

Reported

MC-276294 Shift clicking the creative delete item slot creates ghost items Duplicate MC-263083 [Duplicate] It is possible to obtain the suspicious sand and suspicious gravel items Duplicate MC-262978 Player and display entity rotation doesn't match despite having the same value Awaiting Response MC-262972 [Duplicate] Command alias isn't an exact replica of the original command Duplicate MC-250079 Potions effects amplifier variable are int, but the packet uses byte Invalid MC-222524 Slime blocks and honey blocks result on IllegalArgumentException crash Duplicate MC-220410 OpenGL messages are logged wrongly Awaiting Response MC-162101 Some block models are wrong Duplicate MC-153604 Mobs spawn in scaffolding Duplicate MC-143606 Entities turn invisible after die Duplicate MC-142428 Pufferfish AI Duplicate MC-142426 Miss aligned potion splash Duplicate MC-142418 Collision box of composter does not change when filled Works As Intended MC-142290 gamemode adventure glitch Duplicate MC-139539 Armor stand with Marker tag pass through some blocks Awaiting Response MC-138848 Infinity Spawner particle bug not fixed Duplicate MC-138847 Walls detect water as block Duplicate MC-138843 Swiming Cats dying Duplicate MC-138841 Biome generation Duplicate MC-138835 Movement frame render glitchy Incomplete

Comments

Yeah, Woops, just noticed it, I failed to test on a snapshot

I swear, if they make potion effects byte and make the limit 127

Yeah, it may be better to merge

Can confirm in 1.17.1 Pre-release 3

A better title for the issue: High amount of Slime Blocks and Honey Blocks result on IllegalArgumentException crash

As from MC-222524

As found out by PhoenixSC, rendering a large amount of slime blocks or honey blocks will result on a game crash

Steps to reproduce:
      ↪ Join a world on 21w13a or 21w14a
      ↪ Run /fill -20 -10 -20 10 10 10 slime_block
      ↪ Move around a bit
      ✖ Game crashes

The crashs report are of 21w13a [with FabricMC mappings] and 21w14a [Vanilla]

Vanilla:

[media]

Mapped:

[media]

You get the experience from smelting

The feature of having no limit something I like, but mot the crash, I noticed enchantments changed max value from 16bit to 32bit, and that would be great if done to dropped items to, from 8bit to 32bit.

About unstackable items, since /give provides same data to all of them, that could be done to, we already got to have 2147483647 items on a stack, the value on NBT said a negative number, but the game was able to know the value, on single player, with a bundle dupe that has been patched.

The Glow Lichen seams to exist, but doesn't have any hitbox.

Silent tag removes sounds, not vibrations
Do not associate sound with vibrations

Will it be fixed, because its anoying

Work as intended
Zombies don't avoid daylight, only skeletons

It's pretty strange. To me it doesn't stopped on the hitbox of the cauldron, it sopped only on the solid block hitbox, I'll see if it happens to others, this can be an erro during the game loading, world code or when was downloading the snapshot.
My expected with the piston is what you said, it stopping on the block but with, for example, the extended piston (the "stone part") it stopped inside the piston. I'll test later on a newer snapshot and I give a feedback later. [I only can test on 12/1 from now, if I not have to study all day]

It describes partial.

It says that pass through all blocks until die on void.

It happens when is on a block corner, but if it is on top of ther listed blocks only pass through the block, I don't know why not happen to you, but to test it teleported the armor stand to up the block, like if the block was at y=64 I teleported the armor stand to y=65.

is duplicated by MC-138989
Please search before creating a issue

Duplicated by MC-139003

                       MC-138979

Please add screenshots or videos to be easier and faster to know more details about the bug

 

Its the chunk Updates that is causing this lag issues.