I swear, if they make potion effects byte and make the limit 127
Yeah, it may be better to merge
Can confirm in 1.17.1 Pre-release 3
A better title for the issue: High amount of Slime Blocks and Honey Blocks result on IllegalArgumentException crash
As from MC-222524
As found out by PhoenixSC, rendering a large amount of slime blocks or honey blocks will result on a game crash
Steps to reproduce:
↪ Join a world on 21w13a or 21w14a
↪ Run /fill -20 -10 -20 10 10 10 slime_block
↪ Move around a bit
✖ Game crashes
The crashs report are of 21w13a [with FabricMC mappings] and 21w14a [Vanilla]
Vanilla:
[media]Mapped:
[media]
You get the experience from smelting
The feature of having no limit something I like, but mot the crash, I noticed enchantments changed max value from 16bit to 32bit, and that would be great if done to dropped items to, from 8bit to 32bit.
About unstackable items, since /give provides same data to all of them, that could be done to, we already got to have 2147483647 items on a stack, the value on NBT said a negative number, but the game was able to know the value, on single player, with a bundle dupe that has been patched.
The Glow Lichen seams to exist, but doesn't have any hitbox.
Silent tag removes sounds, not vibrations
Do not associate sound with vibrations
Will it be fixed, because its anoying
Work as intended
Zombies don't avoid daylight, only skeletons
It's pretty strange. To me it doesn't stopped on the hitbox of the cauldron, it sopped only on the solid block hitbox, I'll see if it happens to others, this can be an erro during the game loading, world code or when was downloading the snapshot.
My expected with the piston is what you said, it stopping on the block but with, for example, the extended piston (the "stone part") it stopped inside the piston. I'll test later on a newer snapshot and I give a feedback later. [I only can test on 12/1 from now, if I not have to study all day]
It describes partial.
It says that pass through all blocks until die on void.
It happens when is on a block corner, but if it is on top of ther listed blocks only pass through the block, I don't know why not happen to you, but to test it teleported the armor stand to up the block, like if the block was at y=64 I teleported the armor stand to y=65.
Please add screenshots or videos to be easier and faster to know more details about the bug
Its the chunk Updates that is causing this lag issues.
Yeah, Woops, just noticed it, I failed to test on a snapshot