What happens: Armor stand with Marker tag pass through some blocks
What was expected: Armor stand with Marker tag stand on this blocks
How to reproduce:
Put an armor stand on top of one of the listed blocks
Do /data merge entity @e[type=armor_stand,distance=..5,limit=1] {Marker:1}
Result exemple:
[media]Known affected Blocks:
Hopper
Anvil
Piston Head
Lectern
End Rod
Sea Pickle
Open Shulker box
Bell
Extended Piston
Bamboo
Stairs
Heads
Cauldron
I noticed that if I teleport to a block edge y,00 it pass through all the blocks and go to the void
Attachments
Comments 5
It describes partial.
It says that pass through all blocks until die on void.
It happens when is on a block corner, but if it is on top of ther listed blocks only pass through the block, I don't know why not happen to you, but to test it teleported the armor stand to up the block, like if the block was at y=64 I teleported the armor stand to y=65.
This is the behavior I see – the leftmost armor stand perches on the lid of the cauldron because its center is atop a solid space, where the rightmost one falls through because its center is not. Is this what you're describing?
It's pretty strange. To me it doesn't stopped on the hitbox of the cauldron, it sopped only on the solid block hitbox, I'll see if it happens to others, this can be an erro during the game loading, world code or when was downloading the snapshot.
My expected with the piston is what you said, it stopping on the block but with, for example, the extended piston (the "stone part") it stopped inside the piston. I'll test later on a newer snapshot and I give a feedback later. [I only can test on 12/1 from now, if I not have to study all day]
Does MC-124472 describe your issue? I can't reproduce markers passing through those blocks, so long as the hitbox (single point at center) is colliding with the block collision box.