The game lags significantly for a moment whenever a player dies and respawns, which makes sense. What doesn't make sense is the game lagging when said player dies, and causes the Server to lag, even if said player is near his respawn point.
What I expected to happen was...:
No lag-spike occurs.
What actually happened was...:
The game lags.
Steps to Reproduce:
1. Set gamerule spawnRadius to 16384
2. Have a player set their spawn
3. Have the player die
4. Server experiences a lagspike
Related issues
relates to
Comments


Obviously it's caused by chunk loading, but the spike is too severe, considering it can happen even if the player is right next to their bed.
Hey!
Could you give me a video for the issue? I think the lag spike occur due to the chunk loading (because decrease the render distance seems to make the lag spikes smaller).