The bug
When you die, the game will re-send all the chunks, even if the chunks are near where you died.
How to reproduce
Open a server (the laggier, the more noticeable)
Connect to said server
Wait for chunks to load
Kill yourself without moving
→ ❌ All the loaded chunks will be scrapped, causing them to be re-downloaded from the server, using both time and bandwidth
Linked issues
is duplicated by 1
relates to 1
Comments 28
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
Can confirm.This is the most annoying bug for me because my friend host a small server and its laggy when i die, i must wait the MultiplayerChunkCache to max before i can play without lag
Best to reproduce in default world (superflat are lagless)