mojira.dev
MC-4890

Chunks re-send on death, even when nearby

The bug

When you die, the game will re-send all the chunks, even if the chunks are near where you died.

How to reproduce

  1. Open a server (the laggier, the more noticeable)

  2. Connect to said server

  3. Wait for chunks to load

  4. Kill yourself without moving
    → ❌ All the loaded chunks will be scrapped, causing them to be re-downloaded from the server, using both time and bandwidth

Linked issues

Comments 28

Can confirm.This is the most annoying bug for me because my friend host a small server and its laggy when i die, i must wait the MultiplayerChunkCache to max before i can play without lag
Best to reproduce in default world (superflat are lagless)

Daniel "Glampkoo"

Confirmed in 1.5pre

confirmed for 15w45a

confirmed for 1.9pre3

It is a (less than useful) workaround for the some of the ghost blocks (MC-72248, MC-5694) and strange F3+A behaviour (MC-96142).

Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.

18 more comments

Still in 1.14.2 Pre-Release 1 and 1.14.2 Pre-Release 2

Iosiv Visokogorskiy

Can confirm for 20w27a

Can confirm in 1.17.1 Release Candidate 1.

Iosiv Visokogorskiy

Can confirm in 21w40a and 1.17.1

Iosiv Visokogorskiy

Affects 21w44a

What A. Guy

(Unassigned)

Confirmed

Platform

Important

Chunk loading, Networking, Performance

chunks, death, respawn

Minecraft 1.4.5, Minecraft 1.4.7, Snapshot 13w10b, Minecraft 1.5, Minecraft 1.5.2, ..., 1.17 Pre-release 2, 1.17.1, 21w40a, 21w44a, 1.20.2

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