DynamicGraphMinFixedPoint
never sets level value higher than levelCount-1
. TickingTracker
uses levelCount=34
:
public TickingTracker() {
super(34, 16, 256);
this.chunks.defaultReturnValue((byte)33);
}
and chunks are removed from the internal collection when level is set to value > 33
:
protected void setLevel(long l, int i) {
if (i > 33) {
this.chunks.remove(l);
} else {
this.chunks.put(l, (byte)i);
}
}
which never happens, so chunks are never removed from TickingTracker
.
No "steps to reproduce" here, because it's not something that can be easily seen in game - it's just a very slow increase in memory usage over a long period of time after exploring different world areas. But it can add up over time on long running servers.
To make the bug more effective, please include step to reproduce:
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