When summoning a `block_display` entity to display a block such as a bed or a chest, it will ignore the `block_state.Properties` tag completely, regardless if the state was set at all, and always display the bed or chest in the exact same direction manner. Furthermore, this is particularly annoying when displaying a bed, as the block entity renderer renders the entire bed, where as for things like doors it only displays one half when using the `block_display`
Duplicate of MC-259954, WAI.