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MC-264571

Both standing and wall sign GUI backgrounds cannot be retextured independantly from the block

What is the bug:
In the edit screen of the sign block (for both hanging and wall variants) the sign shown in the background renders based off of the sign's model rather than off of a texture, where as in the hanging sign edit screne a texture is used for each wood type variant.

Screenshots/Videos:
Hanging sign textures

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Possible fix:
Attatched is a zip file containing textures that could be used for the edit screens.

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Notes:
It is expected that just like with the hanging sign, both standing and wall sign variants would have a unique texture used inside the edit screen. Without it, resource packs are disallowed the ability to change the texture shown in the edit screen seperately from the respective block texture/model.

Linked issues

MC-274247 The right/left top, middle, and bottom hair planes of a strider cannot be independently retextured Resolved MC-256807 Hanging sign GUIs don't always reflect their models accordingly Reopened MC-271983 The right/left ears, front legs, and back legs of a polar bear cannot be independently retextured Resolved MC-271773 The right/left arms and legs of all skeleton variants cannot be independently retextured Resolved MC-274246 The legs of a pig cannot be independently retextured Resolved

Attachments

Comments 4

This is more a feature request than a bug. The sole reason hanging signs have a unique texture file is for the chains. As a result, they also do not properly represent the block state they're in.

Can confirm in 1.20.2.

Is this fixed by 26.2 snapshot 7?

[Mod] Jingy

(Unassigned)

Confirmed

Textures and models

inconsistency, resource-pack-support, screens, sign, textures

1.20.1, 23w31a, 1.20.2 Pre-release 2, 1.20.2, 23w41a, , 24w10a, 24w14a, 1.20.5 Pre-Release 1, 1.20.5 Release Candidate 1, 1.20.6

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