The bug
If a warden gets angry at a zombie villager, and said zombie villager transforms into a villager before the warden can kill it, the warden will not remain angry at this villager and will need to become aggressive toward it a second time.
How to reproduce
Create an enclosure protected by sunlight
Spawn a zombie villager inside
Obtain this zombie villager's UUID (e.g. by typing "/data merge entity " while looking at it and then pressing Tab)
Summon in a warden
Have the warden get angry at the zombie villager
Run the command "/data merge entity UUID {ConversionTime:1}", replacing UUID with the entity's actual UUID
Expected results
The warden would remain angry even when the targeted zombie villager becomes a villager.
Actual results
It loses its target.
Thank you for your report!
We're tracking this issue in MC-265066, so this ticket is being resolved and linked as a duplicate.
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