mojira.dev
MC-266129

Player isn't effected with a higher tick rate

 

Steps to Reproduce:

[1]: Set the tick rate to something over 20 (Like 100)

[2]: Swing any tool with a cooldown

Observed Results:

The player isn't effected with a higher tick rate, except taking damage, unlike if it's set to a tick rate lower then 20

Expected Results:

The player should be affected by a higher tick rate, with speed and tool swinging, like it is with a tick rate lower than 20 

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Comments 2

Thank you for your report!

However, the issue you have reported is working as intended as per the official 23w43a changelog:

Setting a tick target lower than the default 20.0 will also cause the players to be simulated at a lower rate (including player movement and input controls), while setting a higher tick rate will cause the players to be simulated at the default rate of 20 ticks per second to maintain the expected responsiveness of the game.

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Penelope Gaia

(Unassigned)

Community Consensus

Commands, Player

23w43a

Retrieved