When you make a custom head in minecraft using Seth Blings filters and make a spawner that has the head on, specifically a baby mob the head floats above the head.
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It's definitely not just Sethbling's filters, and (as of 1.4.2 but I highly doubt this was ninja patched in 1.4.4) the issue also affects giving the tiny zombies or zombie pigmen babies a blockhead. It doesn't scale. Helmets scale correctly, but blocks and player heads do not.
Confirmed; this applies to any baby zombie, zombie villager, or zombie pigman, regardless of how it was created. This can be achieved in survival by throwing a wither skeleton skull at certain baby zombified villagers (not all have the ability to pick it up).
I understand normal blocks used as heads on baby zombies float at normal head height. But if player heads and mob heads are wearable masks then baby zombies should have these object render at correct height as the helmets do, I mean if Mojang doesn't mind.
Still effects 15w35b, it's the first thing I check in snapshots. Test it with baby villagers zombies if you want to see the big issue.
Besides even with normal baby villagers it is still offset when the baby zombie looks down the zombie face clips through.
Done, MC-87219
So are you just saying that head's are not positioned correctly on baby mobs? Or does this only occur when you use this filter?