The bug
Heads and skulls are misaligned with the heads of strays and boggeds when worn.
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Doesn't happen when wearing other blocks.
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Does not affect skeletons and wither skeletons.
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Steps to reproduce
Use the following command:
Stray
/summon minecraft:stray ~ ~ ~ {NoAI:1b,equipment:{head:{id:"minecraft:skeleton_skull"}}}
Bogged
/summon minecraft:bogged ~ ~ ~ {NoAI:1b,equipment:{head:{id:"minecraft:skeleton_skull"}}}
Observe the stray's or bogged's neck for exposed pixels.
Related issues
relates to
Attachments
Comments


Relates toΒ MCPE-178960, I created for the same issue π

Technically, those are the overlay layers you're circling. The base layer is properly fully hidden. It's worth noting that this used to be the case with players and heads as well long ago (where the hat layer was above the skull), but here it's only the bottom. Meaning the model rendering in head slot is ever so slightly offset up.