When two corner blocks are covered with sculk vein, destroying one of the blocks that has a sculk vein on it does not produce the sculk destruction sound.
Steps to reproduce:
Build a contraption, similar to mine, as shown in the screenshot.
Place sculk veins as shown.
Then break the oxigized copper blocks(they are just to guide which blocks to break to notice the bug). As you break those oxigized copper blocks with sculk veins on it, it does not play break sound of the vein, although the vein is being destroyed.
If you break any other blocks after oxigized, you will hear the break sound of the sculk vein.
I will also provide a short video, describing the issue below.
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We're tracking this issue in MC-201412, so this ticket is being resolved and linked as a duplicate.
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