When a strider is saddled and mounted with a warped fungus on a stick while /tick freeze is active, the strider will still move to follow the warped fungus. And even when the fungus is unequipped, the strider does its idle animation.
When a strider is saddled and mounted with a warped fungus on a stick while /tick freeze is active, the strider will still move to follow the warped fungus. And even when the fungus is unequipped, the strider does its idle animation.
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We're tracking this issue in MC-266088, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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