mojira.dev
MC-266811

Layered glass renders improperly, especially on subchunk boundaries RESOLVED

 

When spacing layers of glass behind each other with layers in between to produce an intended shading / fog effect, the effect is ruined every 16 blocks from subchunk boundaries.

 

Steps to Reproduce:

  1. Place a layer of stained glass in a square the xy or zy plane with a size greater than 16x16 but no wider than 1 block. For example, a square of size 20 x 20 x 1 meters of white stained glass.
    2. Leaving a gap of air in between, place another layer of the same size with a different color stained glass (the same color has the same effect but is less noticable) such that the structure is 3 wide now. For example, light blue stained glass of size 20 x 20 x 1 meters
    3. Place a background of blocks so that layering results can be seen best.

[media]

What the setup will look like

Observed Results:

[media]
[media]

Observed result example

Expected Results:
The glass is consistent throughout

Notes:
None

Attachments

Comments 4

Can you please add steps to reproduce? Here is a template that you can use:

[Briefly describe the bug here]

Steps to Reproduce:

[Step 1]
[Step 2]
[Step 3]

Observed Results:
[Describe what happens]

Expected Results:
[Describe what should happen]

Screenshots/Videos:
[Optional: Attach an image or short video]

Notes:
[Any further information you can provide about the bug, such as explaining any attachments you’re including, when the bug started to occur, how you’ve tested the bug,
messages displayed (e.g., error messages), and how the bug impacts gameplay.]

Cannot reproduce with the provided steps. Can you provide a screenshot of this occuring for you with F3 open? Reason being, rendering issues like this are common with mods such as Sodium or OptiFine.

[media]

I checked and realized I was accidentally using sodium (thanks for the tip, Jiingy), oops! I'm not seeing this problem in vanilla. I'm not sure how to close the bug report though.

A mod will close it, thank you for checking. 🙂

BossMinotaur

(Unassigned)

Unconfirmed

(Unassigned)

1.20.2

Retrieved