mojira.dev
MC-267528

When "/tick freeze" command is used, any mobs with a player on them will not be frozen

This feels similar to MC-266543, but I couldn't tell whether or not this part of the issue was resolved, and if this is an intended feature, it is a very strange one. Any mobs ridden while /tick freeze is active will move, and therefore not be frozen.

 

           How to Reproduce Issue

  1. Spawn rideable entity (horse, pig, llama, or if your really fancy, use /ride on another entity)

  2. Run the /tick freeze command

  3. Ride the entity and notice how it is not frozen

  4. Dismount entity and note how the entity re-freezes

  5. Run the /tick unfreeze command and note how the entity then moves normally

Linked issues

Comments 1

Thank you for your report!
We're tracking this issue in MC-266088, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

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Bruhnator776

(Unassigned)

Unconfirmed

(Unassigned)

1.20.4

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