[media]
should snap down as it does on the right side with the deeplslate
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To add on the requested screenshot, perhaps it depends on something you feel is unrelated; make sure you can reproduce in a newly created world and provide steps to reproduce.
Hi there! I was unable to reproduce this issue in 23w51b. I found that all types of tuff walls made nearby connected fence gates move downwards slightly. In other words, the "in_wall" block state of fence gates correctly turned to "true" when the fence gates connected to any type of tuff walls.
[media]Please attach a screenshot of this occurring while the F3 debug screen is enabled.
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