Creepers explode faster when they take fall damage, giving me no time to react.
What I expected to happen was...:
for the creeper to have a slightly longer detonation period
What actually happened was...:
I was hiding in a cave until day breaks, until i instantly died without a time to react.
Thank you for your report!
We're actually already tracking this issue in MC-7900, so this ticket is being resolved and linked as a duplicate.
However, that ticket has been resolved as working as intended, which means that this will not be fixed as it is not considered a bug.
Please be sure to use the search feature before creating a ticket to see if the issue has already been reported.
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